WARNING - AUDIO NOT SAFE FOR WORK
Monday, February 24, 2014
Thursday, February 20, 2014
Priceless
$19USD - World of Warcraft Battlechest
$19USD - Mists of Pandaria digital download
$14.95USD - Subscription per month
$60USD - Instant level 90 character to bypass all the above because the game has badly desgined top heavy linear content model.
PRICELESS
Join now and Pay to play then pay not to play the game !
$19USD - Mists of Pandaria digital download
$14.95USD - Subscription per month
$60USD - Instant level 90 character to bypass all the above because the game has badly desgined top heavy linear content model.
PRICELESS
Join now and Pay to play then pay not to play the game !
Tuesday, February 18, 2014
Space Engineers 1.0.18 update
The custom entrance for smaller ships would have driven me over the edge on buying the game if I didn't own it already. That's so awesome, and such a tiny change.
Sunday, February 16, 2014
Penn Jillette talks sense
Three of these things belong together
Three of these things are kind of the same
Can you guess which one of these doesn't belong here?
Now it's time to play our game (time to play our game).
I am not a huge fan of Penn's work but he was the biggest voice of resion I have ever seen on any talkback on this topic
Good job !
Three of these things are kind of the same
Can you guess which one of these doesn't belong here?
Now it's time to play our game (time to play our game).
I am not a huge fan of Penn's work but he was the biggest voice of resion I have ever seen on any talkback on this topic
Good job !
Steam tags were good idea, then users abused them and now devs
The prime example was Line of Defense by DEREK SMART.
Sure it was copping a lot of flak but the tag, 'Overpriced port of a moblie game' was very truthful even if he is spending to much time trying to defend that it isn't.
As stated in the FAQ for steam tagging beta:
The game is perceived to be a mobile port. It screams of it on the store, the very first screenshot is this:
But don't worry, the PC version includes 1000 CEP as part of the price .....
Still this isn't a post about what is and isn't porting. Its about the tagging system and how people perceive games.
Here are the current tags on the store page:
Scam might be a bit harsh, Overpriced yes, but its not a scam. Also I can't comment on Desktop Commander as that would require the game to exit to the desktop with no error or warning. Something that is very hard to do using Unity.
One thing that could cut down on targeted tag abuse would be making that only those who own the game can tag it but I don't think the tags should be so easily removed. Unless they are offensive in nature.
Anyway, tagging still has potential to be a great system. I have been tagging Unity built games ( like the one above ) so long as negative tags can be added without fear of being removed.
Sure it was copping a lot of flak but the tag, 'Overpriced port of a moblie game' was very truthful even if he is spending to much time trying to defend that it isn't.
As stated in the FAQ for steam tagging beta:
Q. What if I don't agree with a tag that has become popular for my game?
A. Tags can be a good indicator of when there is a mismatch between how you perceive your game, and how your game is perceived by customers. Often this is simply because there is some piece of information regarding the game that customers feel is missing from the store page.
The game is perceived to be a mobile port. It screams of it on the store, the very first screenshot is this:
But don't worry, the PC version includes 1000 CEP as part of the price .....
Still this isn't a post about what is and isn't porting. Its about the tagging system and how people perceive games.
Here are the current tags on the store page:
Scam might be a bit harsh, Overpriced yes, but its not a scam. Also I can't comment on Desktop Commander as that would require the game to exit to the desktop with no error or warning. Something that is very hard to do using Unity.
One thing that could cut down on targeted tag abuse would be making that only those who own the game can tag it but I don't think the tags should be so easily removed. Unless they are offensive in nature.
Anyway, tagging still has potential to be a great system. I have been tagging Unity built games ( like the one above ) so long as negative tags can be added without fear of being removed.
Saturday, February 15, 2014
Civ 5 - Arstotzka mod
Adds the nation of Arstotzka to the game complete with a unique unit, building, custom dialogue and music.
Arstotzka is lead by the "Glorious Leader" due to the lack of a proper leader being established in Papers, Please.
Custom Unit - Border Guard;
A riflemen costing no maintenance and with a 50% Combat bonus in friendly territory, outside of friendly territory the Border Guard is a far weaker version of the rifleman with a combat value of only 55. However the Border Guard is cheaper.
Custom Building - Border Checkpoint;
Acts as a buffed up police station, reduces enemy spy stealing rate by 33% and costs no maintenance. Also has 3 Immigration Inspector, specialist slots.
The immigration inspector specialist slot when worked provides 3 gold per turn.
Custom Trait- Glory To Arstotzka;
+1 Production per 5 Citizens. -1 Food per 5 Citizens. -1 Hapiness per City. 1 Free Worker per City.
Now includes Cobrastan as a City-State!
http://steamcommunity.com/sharedfiles/filedetails/?id=223772176
Arstotzka is lead by the "Glorious Leader" due to the lack of a proper leader being established in Papers, Please.
Custom Unit - Border Guard;
A riflemen costing no maintenance and with a 50% Combat bonus in friendly territory, outside of friendly territory the Border Guard is a far weaker version of the rifleman with a combat value of only 55. However the Border Guard is cheaper.
Custom Building - Border Checkpoint;
Acts as a buffed up police station, reduces enemy spy stealing rate by 33% and costs no maintenance. Also has 3 Immigration Inspector, specialist slots.
The immigration inspector specialist slot when worked provides 3 gold per turn.
Custom Trait- Glory To Arstotzka;
+1 Production per 5 Citizens. -1 Food per 5 Citizens. -1 Hapiness per City. 1 Free Worker per City.
Now includes Cobrastan as a City-State!
http://steamcommunity.com/sharedfiles/filedetails/?id=223772176
Friday, February 14, 2014
Saturday, February 8, 2014
The Elder Scrolls Online NDA
Has been lifted, the flood tides have been released. Seen nothing that interests me in the game. Call me once it goes free to play / buy to play.
We all own Warframe
Just a spin on the title of I now own Warframe, as this is a free to play game on steam. So we all have it.
I am still not quite sure what to think of the game. I have put 6 hours into which these days is classed as a compiling FPS experience, but in the scale of warframe I am still a complete noob. Where abouts if this was Call of duty the end credits would have finished a hour ago .....
I am still not quite sure what to think of the game. I have put 6 hours into which these days is classed as a compiling FPS experience, but in the scale of warframe I am still a complete noob. Where abouts if this was Call of duty the end credits would have finished a hour ago .....
Friday, February 7, 2014
Space Pirates and Zombies 2
First game was fun, but got repeative quickly and needed multiplayer. the second version is 3D, has multiplayer and still looks like fun.
Thursday, February 6, 2014
Razer Naga's are terriable
The design is good which is why I brought a second one, but now this naga is suffering from the fate the last naga had.
The left mouse button becomes glitchy. In click and drag can be imposable as it clicks on and off. I still have my old naga so I might rip it to bits and try and see whats going on.
Not sure how long I have had this one, about the same time as I have been playing Planetside 2. I am going to get a Logitech again. The MX500 I had lasted years before its mouse button wore out.
Also this day in age of mmo's you no longer need a keypad on the side of the mouse which was my draw to the naga in the first place.
The left mouse button becomes glitchy. In click and drag can be imposable as it clicks on and off. I still have my old naga so I might rip it to bits and try and see whats going on.
Not sure how long I have had this one, about the same time as I have been playing Planetside 2. I am going to get a Logitech again. The MX500 I had lasted years before its mouse button wore out.
Also this day in age of mmo's you no longer need a keypad on the side of the mouse which was my draw to the naga in the first place.
Dayz Update
And my character is gone, just like Jarhead, I never got to fire my gun, but I did get to use my axe ALOT !
The rage over the combat logging and server hoping fix is funny.
Patch notes after cut:
The rage over the combat logging and server hoping fix is funny.
Patch notes after cut:
Monday, February 3, 2014
I now own Dayz Standalone
I wasn't going to get his orginally. I played the mod, enjoyed the game but the patching system was annoying.
Then the tales of the horrors of game appeared. The roving gangs, holdups and pants bandits.
But then I released what Dayz was really about. Its a Roguelike, Dwarf fortress class of game, where you are setup to fail. Once you have this mindset you endup enjoying a difficult frustrating game where its up to you to make or avoid mistakes.
There is a old game called Robinson's Requiem. When I read the previews for this game in magazines I was hyped. A survival simulator ( maybe one of the first 3d ones ) on a alien planet where you have to scrounge up gear to survive. The actually game itself was brutal and not alot of fun. I made it to the desert but that's about it. When Dayz standalone announced more survival features, I realised this is the game I wanted Robinson's to be.
All the times I have died ( which is alot ) have been to bad choices. Sneaking to a well but not checking behind the fence for the zombie. Trying to defend myself when I should have just run.
The sense of discovery, risk and reward in the game is what draws me in. It can be frustrating to search 20 houses and find nothing, but then when you do find other buildings that haven't been cleared and start finding better clothing, hats and weapons it makes it all worth it.
The Inventory system and clothing system is ported from Arma 3. This is by far the part I love the most. Clothing value for me is based on how much gear I can stuff into it. 6 Slot cargo pants and a hoody is the best I have found so far. Hats and gloves and glasses are also cool. Also detailed items like med kits full of all sorts of lovely items. Nothing makes me more happy than to find some water or food.
I have been going in wiki free, learning everything as I go. I do have some background knowledge of the map having played Arma 2 a lot but this is a more detailed map with more buildings to enter.
The zombie break is a bit limited with only 1 or 2 zombies scattered around the map, not the 800 odd I used to see displayed on the server status.
The game is in early alpha. I had swore off early alpha games as most of the singleplayer ones I had been part of were just glorified demos. As this is multiplayer its not quite so bad.
Still there are some major problems. One is the server owner community. The game is running on a upgraded Arma 2 engine ( not Arma 3 sadly ), which prides itself on its weather and day night cycle. The server owners though feel the game should be 24/7 day clear or as they community put it 24/7 daycare. This means the Realsky system from Take on Helicopters never gets used and you never really experience night time. No fog and no rain. It kills the atmosphere of the game. I find night to be good time to move as zombies have a harder time seeing you as well as players.
Other complaints is the clunkyness. I don't have to much of a issue as I am used to the Arma controls, the biggest problem is switching from Arma 3 keyboard shortcuts back to Arma 2. Double tap shift to walk instead of pressing W+S.
Ladders are death traps, doors can jam you into places you can't get out. Also I have been neck deep in sand. The game is alpha, but I don't hold my breath that all these issues will be fixed. It is Arma.
Network has been good, Arma used to always give me the dreaded red broken chain which I think means BAD NETWORK. And while i have seen it in Dayz, its rare.
So do I recommend this game, well its up to you. If you don't like buggy games with glitches and asswipes appearing to steal all your stuff ( or worse, character wipes due to patch's ) . Then don't get this game yet. If you want a country side walking simulator with the odd zombie then this game is perfect.
Then the tales of the horrors of game appeared. The roving gangs, holdups and pants bandits.
But then I released what Dayz was really about. Its a Roguelike, Dwarf fortress class of game, where you are setup to fail. Once you have this mindset you endup enjoying a difficult frustrating game where its up to you to make or avoid mistakes.
There is a old game called Robinson's Requiem. When I read the previews for this game in magazines I was hyped. A survival simulator ( maybe one of the first 3d ones ) on a alien planet where you have to scrounge up gear to survive. The actually game itself was brutal and not alot of fun. I made it to the desert but that's about it. When Dayz standalone announced more survival features, I realised this is the game I wanted Robinson's to be.
All the times I have died ( which is alot ) have been to bad choices. Sneaking to a well but not checking behind the fence for the zombie. Trying to defend myself when I should have just run.
The sense of discovery, risk and reward in the game is what draws me in. It can be frustrating to search 20 houses and find nothing, but then when you do find other buildings that haven't been cleared and start finding better clothing, hats and weapons it makes it all worth it.
The Inventory system and clothing system is ported from Arma 3. This is by far the part I love the most. Clothing value for me is based on how much gear I can stuff into it. 6 Slot cargo pants and a hoody is the best I have found so far. Hats and gloves and glasses are also cool. Also detailed items like med kits full of all sorts of lovely items. Nothing makes me more happy than to find some water or food.
I have been going in wiki free, learning everything as I go. I do have some background knowledge of the map having played Arma 2 a lot but this is a more detailed map with more buildings to enter.
The zombie break is a bit limited with only 1 or 2 zombies scattered around the map, not the 800 odd I used to see displayed on the server status.
The game is in early alpha. I had swore off early alpha games as most of the singleplayer ones I had been part of were just glorified demos. As this is multiplayer its not quite so bad.
Still there are some major problems. One is the server owner community. The game is running on a upgraded Arma 2 engine ( not Arma 3 sadly ), which prides itself on its weather and day night cycle. The server owners though feel the game should be 24/7 day clear or as they community put it 24/7 daycare. This means the Realsky system from Take on Helicopters never gets used and you never really experience night time. No fog and no rain. It kills the atmosphere of the game. I find night to be good time to move as zombies have a harder time seeing you as well as players.
Other complaints is the clunkyness. I don't have to much of a issue as I am used to the Arma controls, the biggest problem is switching from Arma 3 keyboard shortcuts back to Arma 2. Double tap shift to walk instead of pressing W+S.
Ladders are death traps, doors can jam you into places you can't get out. Also I have been neck deep in sand. The game is alpha, but I don't hold my breath that all these issues will be fixed. It is Arma.
Network has been good, Arma used to always give me the dreaded red broken chain which I think means BAD NETWORK. And while i have seen it in Dayz, its rare.
So do I recommend this game, well its up to you. If you don't like buggy games with glitches and asswipes appearing to steal all your stuff ( or worse, character wipes due to patch's ) . Then don't get this game yet. If you want a country side walking simulator with the odd zombie then this game is perfect.
Sunday, February 2, 2014
If you own Mount & Blade check your steam list
Because you might now have a free copy of Magicka: Wizard Wars
http://www.incgamers.com/2014/01/paradox-parts-ways-mount-blade-hands-free-wizard-wars
http://www.incgamers.com/2014/01/paradox-parts-ways-mount-blade-hands-free-wizard-wars
Min / Maxing
You guys are ruining games !
The reason for this rant is the Startrek online anniversary event. This event has two types mini games that can be completed. The first one is a shells type game where mini Q hides under a coloured box and you have to guess which one he is under. This one takes time and you can get it wrong.
The second game that can trigger has Q turning into a mob and running away, you then catch him. This requires no skill and is easy to complete.
The Min/Maxs of cause want to do as little as possable for the max gain. So they run around like idiots tagging all the Mini, Q's. If they get the shells game they just run off to the next Mini Q looking for the chase game. This causes those who don't care to find all the Q's triggered.
The funny thing is, you can accually finish the quest faster if you just do what ever event is triggered. I seen people run around endlessly getting shells and if they just do the 5 needed they be done.
The reason for this rant is the Startrek online anniversary event. This event has two types mini games that can be completed. The first one is a shells type game where mini Q hides under a coloured box and you have to guess which one he is under. This one takes time and you can get it wrong.
The second game that can trigger has Q turning into a mob and running away, you then catch him. This requires no skill and is easy to complete.
The Min/Maxs of cause want to do as little as possable for the max gain. So they run around like idiots tagging all the Mini, Q's. If they get the shells game they just run off to the next Mini Q looking for the chase game. This causes those who don't care to find all the Q's triggered.
The funny thing is, you can accually finish the quest faster if you just do what ever event is triggered. I seen people run around endlessly getting shells and if they just do the 5 needed they be done.
Everquest Landmark Launced for paying user
Everquest Landmark alpha is out for those who have brought a founding pack. I myself haven't purchased it as it is basically paying for a alpha test of a dev tool.
It did look tempting until I realised all the bonuses were for Landmark and not Everquest Next.
I rather wait for landmark to go open beta which will be free than fork over cash to play something buggy and unstable.
I am still keen on Everquest:Next and could see myself buying a founding pack for that but not for Landmark.
It did look tempting until I realised all the bonuses were for Landmark and not Everquest Next.
I rather wait for landmark to go open beta which will be free than fork over cash to play something buggy and unstable.
I am still keen on Everquest:Next and could see myself buying a founding pack for that but not for Landmark.
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