The event was a complete mess, the stream didn't work, the rules weren't explained and the hosts were just terriable.
In the end the TR were the winners because when the stream was down they announced that the whole thing was just a facebook / twitter vote and the fighting during the event didn't mean anything.
If I had known that I wouldn't have bothered at all. Anyway I think this speaks clearly as to who the real winners are:
Still I did get the chance to kill some devs and be on the live stream but if they do any more of this I think I will pass.
General
Flak Mechanics Changes
- Bonus of Composite armor for ESF reduced by 5% each rank (10/15/20/25 down from 15/20/25/30)
- Base time to reload increased by approximately 25% for tank HE
- Fixed an issue where lock-on rockets and missiles would sometimes not damage the target they hit
- Fixed bug with Lightning 100mm AP where its outer radius was set to high
- Reduced amount of decelerating that occurs after afterburning
- Acceleration of Reaver afterburner increased
- Addressing a server memory issue
Skyguard
- We now remove the flak projectile when it bursts near an enemy aircraft. Previously the projectile was allowed a chance to continue and strike the aircraft directly, which would deal additional damage (burst damage + direct hit damage). We have increased burst damage to compensate for the loss of direct hit damage. This should result in an overall increase to flak damage and make it more consistent
Phalanx AA
- Flak burst damage increased by 20%
- Direct hit damage against infantry and other targets increased
- Turret movement is now slightly smoother
MAX Burster
- Flak burst damage increased by 14%
- Turret movement is now slightly smoother
- Flak burst damage increased by 6%
- Burster projectile adjusted to more reliably hit infantry that are in close range
- Direct hits with the MAX Burster can no longer damage the heavy armor of tanks, Sunderers and Phalanx Turrets